AI Insights · Timothy · October 2024
Top 5 Entertainment Mascot Games in France: Q3 2024 Performance on Unified Platform
Discover the performance trends of the top 5 entertainment mascot games in France for Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top entertainment mascot games in France exhibited varied performance trends on the unified platform. According to Sensor Tower data, here's a detailed look at their progress:
Minion Rush: Running game from Gameloft saw its weekly revenue peak at approximately $586 in mid-August before declining to $277 by the end of September. Downloads experienced a significant spike, reaching over 15K in the week of August 19, but later decreased to around 4K at the end of the quarter. Weekly active users initially climbed to a high of 36.1K in August and then gradually dropped to 18.6K by the quarter's end.
Sonic Dash: Fun Endless Runner by SEGA displayed a consistent performance in terms of weekly active users, maintaining numbers close to 85K throughout the quarter. Revenue peaked at $360 early in July and fluctuated mildly, ending September at $232. Downloads remained fairly stable, with a slight dip in September, averaging around 5K to 7K weekly.
Sonic Forces: Run Battle Game, another SEGA title, achieved its highest weekly revenue of $1.7K in late July. This was followed by a decline, closing the quarter at $1.4K. The game’s downloads were highest in mid-July at over 5.4K but fell to around 3K by September’s end. Weekly active users fluctuated between 39.8K and 48.4K, with a noticeable drop in September.
Sonic Dash 2: Sonic Boom had a modest revenue performance, peaking at $103 in early August and tapering to $47 by late September. Downloads peaked at 3.9K in late July but saw a steady decline to 1.8K by September. Active users reached their highest at 20.9K in late July, gradually decreasing to 15.9K by the end of the quarter.
SpongeBob Adventures: In A Jam from Tilting Point LLC started the quarter with a revenue high of $2.2K, then settled to $1.2K by September. Downloads varied, peaking at 3.9K in August, before dropping to 1.4K at the end of the quarter. The game maintained weekly active users around the 20K mark, with a slight peak in early September.
For more insights and detailed analytics on these and other mobile games, visit Sensor Tower.